C# skripte

91 datoteka · potpuna dokumentacija po metodama

DatotekaUlogaNamespaceLinijaMetodeLinkovi metoda
BatchImportUnity Editor alat (ZG Connect/Import Building Tiles)451ImportBuildingTiles
BuildingImportSettingsBuilding pipeline — mesh obrada, UV, materijali i export221OnPreprocessModel
BuildingMeshProcessingUtilityBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect.Editor1423MakeInstanceMeshesReadable CloneMeshGeometry CopyReadableMesh
BuildingRoofOrthophotoProcessorBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect.Editor62414ProcessTile ResolveTileOriginWorld ProcessBuilding ProcessMeshFilter AppendRoofTris TileUv BuildMesh Classify EnsureColliderUsesSourceMesh RecalculateNormals … +4
BuildingRoofUvRotationEditorBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect.Editor1372OnInspectorGUI DrawSliderPair
BuildingSurfaceMeshProcessorBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect.Editor101532ProcessBuilding AssignBuildingMaterials ResetDebugSession ProcessMeshFilter Classify GetOrInitUv0 AppendWallBucketWelded SetWallUv AppendRoofTrisWelded SetRoofUv … +22
BuildingSurfaceReprocessMenuBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect.Editor1746ReprocessSelected ReprocessSelectedValidate ReprocessRoofOrthoSelected ReprocessRoofOrthoSelectedValidate GetCityDataset GetSettings
BuildingSurfaceTextureGeneratorBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect.Editor40216GenerateAll CreateDefaultSettingsAsset GenerateCategory GenerateFacadeGrid GenerateRoofGrid CategoryLetter DrawCellLabels DrawCellLabel DrawPixelText Glyph … +6
BuildingTileMetadataWriterBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect.Editor1125BuildFromTile BuildSourceLookup TryGetSourceEntry MergePreservedMetadata WriteJson
SplatmapTesterUnity Editor alat (ZG Connect/Splatmap Tester (Dev))ZGConnect1314OnGUI Apply Clear Open
ZGConnectAddressablesMigratorModul ZGConnect.EditorZGConnect.Editor2487MigrateDataset IsFullyMigrated FindTerrainDataPath NullRedundantRefs EnsureAddressableSettings GetOrCreateGroup EnsureGroup
ZGConnectBakeProcessedBuildingsWindowBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect.Editor1073ShowWindow OnGUI RunBake
ZGConnectBasemapControllerEditorModul ZGConnect.EditorZGConnect.Editor992OnInspectorGUI GetDataset
ZGConnectBuildingAssociatorWindowBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect.Editor56114ShowWindow OnGUI DrawInputs DrawOptions DrawPreviewButton DrawPreviewResults DrawAssociateButton RunPreview RunAssociation SnapBuildingsToTerrain … +4
ZGConnectBuildingExporterWindowBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect.Editor57617ShowWindow OnGUI DrawInputs DrawStatus DrawOutputFolder DrawOptions DrawExportButton DrawTileList RunExport ExportTileGlb … +7
ZGConnectBuildingGlbSaveBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect.Editor2338FindTileBuildingsRoot ApplyAllRoofUvEdits ResolveTileId TryGetDefaultProcessedGlbPath TryGetDefaultRawGlbPath ExportTileToGlb ExportFromBuildingRoofUvComponent BakeUvMeshesIntoPrefab
ZGConnectDatasetManagerWindowUnity Editor alat (ZG Connect/Dataset Import Manager)ZGConnect.Editor173738ShowWindowOnTab ShowWindow OnEnable OnDisable RegisterMapBridge ApplyRegionFromMap AlignRegionToHlodGrid SyncGpsFromEpsgRegion SaveSettings LoadSettings … +28
ZGConnectEditorBrandingModul ZGConnect.EditorZGConnect.Editor1337LoadLogo DrawWindowBackground DrawWindowHeader BeginInspectorPanel EndInspectorPanel DrawInspectorHeader GetBackgroundTexture
ZGConnectGlbExportUtilityModul ZGConnect.EditorZGConnect.Editor28712ExportRoot ExportRootGeometryOnly CountExportableMeshes ExportRootInternal CreateDefaultExportContext CreateGeometryOnlyExportContext TryAssignTextureSkipDelegate CreateTextureSkipDelegate SkipTextureExportStub ExportPlaceholderMaterial … +2
ZGConnectImportRegionBridgeModul ZGConnect.EditorZGConnect.Editor301Clear
ZGConnectImporterEditor import pipeline — generiranje Unity asseta iz vanjskog datasetaZGConnect.Editor244147Import InstantiateAllTerrains InstantiateAllBuildings CreateTerrainData BilinearDownsample ApplyDefaultAlphamap ConfigureBasemapTextureImport ConfigureOrthoBasemapTexture ConfigureTiledLayerTextureImport TryImportNormalMap … +37
ZGConnectJsonModelsModul ZGConnect.EditorZGConnect.Editor1130
ZGConnectMapExtentModul ZGConnect.EditorZGConnect.Editor414EToU NToV UToE VToN
ZGConnectMapPlaceholderUtilityUnity Editor alat (ZG Connect/Generate Map Placeholder Texture)ZGConnect.Editor1497GenerateFromMenu EnsurePlaceholder Generate BuildPlaceholderTexture DrawGrid DrawBorder DrawNorthArrow
ZGConnectPathUtilsModul ZGConnect.EditorZGConnect.Editor885AssetPathToFullPath EnsureAssetFolder BuildOrthoLookup BuildTiledLookup DeriveBasemapId
ZGConnectStreamingControllerEditorRuntime streaming — učitavanje i isključivanje pločica po kameriZGConnect.Editor5214OnInspectorGUI TeleportCameraEditMode AutoSetup IsUnityObjectAlive
ZGConnectTileMapWindowUnity Editor alat (ZG Connect/Tile Map Selector)ZGConnect.Editor64436ShowWindow OpenFromImporter OnEnable ResetView OnGUI DrawToolbar DrawMapArea FitRectToViewAspect DrawMapTexture ViewToMapUvRect … +26
ZGConnectVegetationMaskImporterEditor import pipeline — generiranje Unity asseta iz vanjskog datasetaZGConnect.Editor1876OpenDatasetManagerOnVegetationTab Import CountMaskFiles CountDatasetTilesWithMask TileIntersectsRegion ConfigureMaskTextureImport
ZGConnectVegetationTilesExporterVegetacija — GPU instancing, maske i rulesetoviZGConnect.Editor49118CountExportableTiles Export ShouldInclude HasTerrainData ResolveCrs TryGetTileBounds TryParseTileId ShowWindow ExportFromSelection ExportFromSelectionValidate … +8
BuildingLodPackUtilityRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming.Editor1243TryPackTileWithLodHierarchy RestructureWithLodBoxes CreateBoxProxy
DatasetFolderScannerRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming.Editor1524Scan TryParseHeightmap TryParseOrthoBasemap TryParseTiledBasemap
EditorCoroutineRunnerRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming.Editor603Start Stop Tick
HlodMergeUtilityRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming.Editor3037SupertileProgressHandler GenerateSupertilesCoroutine GenerateFactorCoroutine MergeHeightmaps MergeOrtho DownscaleTexture FactorIndex
RealtimeDatasetPackagerRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming.Editor4496IntersectsTile PackCoroutine Report EnsureOutputDirectory TryPackBuildings TryPackBuildingsInternal
RealtimePackProgressRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming.Editor1597Create Reset Apply MarkComplete MarkFailed Clear BuildDetail
RealtimePackReuseUtilityRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming.Editor35811TryLoadExistingManifest IndexTiles IndexSupertiles CanReuseLeafTile GroupTouchesFreshTiles CanReuseSupertile BundleFileExists AppendPreservedTiles PruneDatasetToRegionBounds AppendPreservedSupertiles … +1
RealtimeStreamingControllerEditorRuntime streaming — učitavanje i isključivanje pločica po kameriZGConnect.RealtimeStreaming.Editor442OnInspectorGUI OnEnable
RealtimeTerrainBundleBuilderRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming.Editor54417BuildCoroutine Report ShouldSkipBundleBuild TryStageTile TryStageSupertile TryResolveOrthoSourceFile TryResolveLeafOrthoFromSourceDataset GetPrimaryOrthoBasemapId ResolveOrthoRelativePath ConfigureOrthoTextureImport … +7
ZGConnectRealtimeStreamerWindowRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming.Editor50222Open OnEnable OnDisable OnGUI DrawParametersAccordion DrawProgressAccordion DrawAccordionSection DrawDatasetRoot DrawDiscoveredSources DrawPackOptions … +12
BuildingLodControllerRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming1186SetupLodGroupsFromHierarchy MergeDualGlb UpdateCull SetupBuildingLod SetupLodGroupFromRenderers NormalizeBuildingName
HlodGridZonesRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming19614HlodGridRect Contains ContainsBlock Overlaps HlodGridZoneSet AlignRegionEpsg CameraGridPosition TileToGridIndices BuildZones BuildAlignedRect … +4
HlodRingEvaluatorRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming1729HlodSelection TileBoundaryDistance EvaluateRing GetIdealFactor ResolveEffectiveFactor SupertileSatisfiesFactor SupertileId PickLoadRing FindLevel
RealtimeStreamingControllerRuntime streaming — učitavanje i isključivanje pločica po kameriZGConnect.RealtimeStreaming230699StartStreaming StopStreaming DatasetBounds Awake Start Update LoadManifest CacheAvailableHlodFactors ResolveActiveBasemapId LogDatasetReadiness … +89
RuntimeBasemapFactoryRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming48223LoadPngTexture LoadOrthoPngTexture LoadOrthoPngTextureFromBytes LoadPngFromBytes PrepareOrthoDiffuseForTerrain CreateOrthoLayer ApplyHlodTintToTerrainLayers BasemapVisualOptions ApplyBasemapDebugBorder DrawBasemapBorder … +13
RuntimeGlbLoaderRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming1796LoadTileBuildingsAsync AttachBuildingData ApplyOriginCorrection ComputeGlbOriginCorrection TryGetMetadataEntry ExtractBuildingId
RuntimeHeightmapUtilityRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming1295DecodeRaw16 DecodeRaw16FromBytes BilinearDownsample WriteRaw16 StitchHeightmaps
RuntimeStreamingPathsRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming313DatasetRoot ManifestPath FileExists
RuntimeTerrainBundleLoaderRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming1062LoadTerrainDataAsync RepairTerrainLayerTextures
RuntimeTerrainFactoryRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming1236CreateTerrainData CreateTerrainDataFromHeights CreateTerrainGameObject TerrainBoundsEntry SetNeighborsByBounds RangesOverlap
RuntimeTilePreparerRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming651PrepareAsync
RuntimeTileRecordRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming1193FromLeaf FromSupertile ToCityTileRecord
RuntimeVegetationMaskLoaderRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming742LoadMask SpawnVegetation
StreamingDatasetManifestRealtime streaming put — manifest, HLOD i gltfast učitavanjeZGConnect.RealtimeStreaming1687GetUnityOrigin GetLodStorageMode UsesGdalSupertileHeightmaps LoadFromFile GetBasemapType GetUnityPosition GetTerrainSize
BasemapControllerModul ZGConnectZGConnect1919Start SwitchTo TransitionTo ApplyToTile GetLayerIndex ApplyUniform ApplyBlended GetTerrainData TransitionCoroutine
BasemapSwitcherModul ZGConnectZGConnect1294Awake ActivateBasemap ApplyLayerSet ApplyTrivialAlphamap
BuildingCategoryBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect110
BuildingDataBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect1261GetOsmBuildingTag
BuildingHeightRevealBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect767CaptureTargetScale PrepareHidden BeginReveal SnapFullHeight Update ApplyHeight EaseInOut
BuildingMaterialApplyStyleBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect160
BuildingMaterialSlotApplierBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect33013ApplyTileFromMetadata ApplyBuildingFromMetadata ApplyRendererFromSlotKeys TryResolveBuildingEntry CollectBuildingEntry CollectSlotKeys CaptureTileSlotSnapshot EntryHasResolvableSlotKeys HasResolvableSlotKeys MergeSlotSnapshot … +3
BuildingMetadataApplierBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect1124Apply ApplyGps ApplyOsm ToTagList
BuildingMetadataJsonBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect930
BuildingRoofUvRotationBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect28515RebuildMeshCache ApplyRoofUvs OnEnable OnValidate Update HasRoofUvChanged RememberLastApplied ResetLastApplied CollectRoofVerticesByNormal ComputeUvPivot … +5
BuildingSharedMaterialApplierBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect2929ApplyTile ApplyBuilding GetTileOrthoTexture GetOrCreateTileRoofMaterial ReleaseCachedRoofMaterials ApplyMaterialsFromSource ResolveSharedMaterial AssignFacadeRoofMaterialSlots AssignTexture
BuildingSurfaceMaterialTypeBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect110
BuildingSurfacePipelineBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect201GetProcessedFolder
BuildingSurfaceSettingsBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect1354GetProfile GetFacadeMaterial GetFlatRoofMaterial GetSlopedRoofMaterial
BuildingSurfaceUtilityBuilding pipeline — mesh obrada, UV, materijali i exportZGConnect29817StableHash ComposeVariantSeedForBuilding ComposeVariantSeed VariantIndex MixHash CategoryVariantSalt FloorCountFromHeight CategoryFromFloorCount ResolveCategory ExtractBuildingIdFromObjectName … +7
CityDatasetModul ZGConnectZGConnect1280
CityTileModul ZGConnectZGConnect321Reset
FlyCameraControllerModul ZGConnectZGConnect19911Start SyncOrientationFromTransform Update OnApplicationFocus HandleFlyMode HandleLook HandleMovement HandleScrollSpeed ReleaseCursor OnGUI … +1
SceneLoadingControllerModul ZGConnectZGConnect913Start LoadNextSceneRoutine SetProgress
TerrainStreamingControllerRuntime streaming — učitavanje i isključivanje pločica po kameriZGConnect180962StartStreaming StopStreaming Start Update UpdateGPS ApplyQualityPreset EnsureInitialized EvaluateTiles IsTileLoaded IsTilePendingLoad … +52
DeterministicHashVegetacija — GPU instancing, maske i rulesetoviZGConnect242Hash Hash01
VegetationBatchVegetacija — GPU instancing, maske i rulesetoviZGConnect1244BuildMatrices BuildDrawMatrices BuildMatricesWithGrowth ResolveGrowth
VegetationChunkVegetacija — GPU instancing, maske i rulesetoviZGConnect240
VegetationChunkRendererVegetacija — GPU instancing, maske i rulesetoviZGConnect2248SetChunk Clear BuildFinalMatrices RefreshAnimatedMatrices RebuildDrawCalls Update HorizontalDistanceToBoundsXZ OnDrawGizmosSelected
VegetationDrawDistanceSettingsVegetacija — GPU instancing, maske i rulesetoviZGConnect481EvaluateDensity
VegetationGrowthAnimationVegetacija — GPU instancing, maske i rulesetoviZGConnect235EaseOutCubic ChunkGrowth PerTreeGrowth IsChunkComplete IsPerTreeComplete
VegetationInstanceVegetacija — GPU instancing, maske i rulesetoviZGConnect150
VegetationInstanceGeneratorVegetacija — GPU instancing, maske i rulesetoviZGConnect1894GenerateChunk ChannelForName GetChannel FindPrototypeIndex
VegetationInstancingMaterialCacheVegetacija — GPU instancing, maske i rulesetoviZGConnect442Get Clear
VegetationPlacementValidatorVegetacija — GPU instancing, maske i rulesetoviZGConnect281IsValid
VegetationPrototypeVegetacija — GPU instancing, maske i rulesetoviZGConnect240
VegetationPrototypeUtilityVegetacija — GPU instancing, maske i rulesetoviZGConnect351CollectFromRuleSet
VegetationRuleVegetacija — GPU instancing, maske i rulesetoviZGConnect350
VegetationRuleSetVegetacija — GPU instancing, maske i rulesetoviZGConnect120
VegetationSpawnAnimationModeVegetacija — GPU instancing, maske i rulesetoviZGConnect120
VegetationSpawnAnimationSettingsVegetacija — GPU instancing, maske i rulesetoviZGConnect470
VegetationSpeciesSetVegetacija — GPU instancing, maske i rulesetoviZGConnect391PickPrototype
ZGConnectCoordinatesModul ZGConnectZGConnect2214Configure WGS84ToUnity UnityYToElevation Format