2. Klasični Unity import

  1. ZGConnectDatasetManagerWindow — scan dataset foldera, odabir heightmap/basemap/regije
  2. ZGConnectImporter — TerrainData, TerrainLayer, CityTile, CityDataset
  3. Zgrade — pivot (BuildingMeshProcessingUtility), surface UV (BuildingSurfaceMeshProcessor), roof ortho (BuildingRoofOrthophotoProcessor)
  4. Vegetacija — ZGConnectVegetationMaskImporter
  5. Runtime — TerrainStreamingController + FlyCameraController

→ Alternativa: Realtime streaming put