2. Klasični Unity import
- ZGConnectDatasetManagerWindow — scan dataset foldera, odabir heightmap/basemap/regije
- ZGConnectImporter — TerrainData, TerrainLayer, CityTile, CityDataset
- Zgrade — pivot (BuildingMeshProcessingUtility), surface UV (BuildingSurfaceMeshProcessor), roof ortho (BuildingRoofOrthophotoProcessor)
- Vegetacija — ZGConnectVegetationMaskImporter
- Runtime — TerrainStreamingController + FlyCameraController
→ Alternativa: Realtime streaming put